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Searched refs:setStencilPassOperationCCW (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp235 void setStencilPassOperationCCW(VkStencilOp stencilPassOperation);
DPixelProcessor.cpp453 void PixelProcessor::setStencilPassOperationCCW(VkStencilOp stencilPassOperation) in setStencilPassOperationCCW() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp273 void setStencilPassOperationCCW(StencilOperation stencilPassOperation);
DPixelProcessor.cpp676 void PixelProcessor::setStencilPassOperationCCW(StencilOperation stencilPassOperation) in setStencilPassOperationCCW() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp83 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp1862 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3828 renderer->setStencilPassOperationCCW(sw::OPERATION_KEEP); in SetRenderState()
3831 renderer->setStencilPassOperationCCW(sw::OPERATION_ZERO); in SetRenderState()
3834 renderer->setStencilPassOperationCCW(sw::OPERATION_REPLACE); in SetRenderState()
3837 renderer->setStencilPassOperationCCW(sw::OPERATION_INCRSAT); in SetRenderState()
3840 renderer->setStencilPassOperationCCW(sw::OPERATION_DECRSAT); in SetRenderState()
3843 renderer->setStencilPassOperationCCW(sw::OPERATION_INVERT); in SetRenderState()
3846 renderer->setStencilPassOperationCCW(sw::OPERATION_INCR); in SetRenderState()
3849 renderer->setStencilPassOperationCCW(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp85 setStencilPassOperationCCW(OPERATION_KEEP); in Device()
DContext.cpp2874 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
2886 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()