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Searched refs:setStencilZFailOperation (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp228 void setStencilZFailOperation(VkStencilOp stencilZFailOperation);
DPixelProcessor.cpp421 void PixelProcessor::setStencilZFailOperation(VkStencilOp stencilZFailOperation) in setStencilZFailOperation() function in sw::PixelProcessor
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2660 renderer->setStencilZFailOperation(sw::OPERATION_KEEP); in SetRenderState()
2663 renderer->setStencilZFailOperation(sw::OPERATION_ZERO); in SetRenderState()
2666 renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); in SetRenderState()
2669 renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()
2672 renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()
2675 renderer->setStencilZFailOperation(sw::OPERATION_INVERT); in SetRenderState()
2678 renderer->setStencilZFailOperation(sw::OPERATION_INCR); in SetRenderState()
2681 renderer->setStencilZFailOperation(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp266 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
DPixelProcessor.cpp644 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) in setStencilZFailOperation() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp65 setStencilZFailOperation(OPERATION_KEEP); in Device()
DContext.cpp1851 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3371 renderer->setStencilZFailOperation(sw::OPERATION_KEEP); in SetRenderState()
3374 renderer->setStencilZFailOperation(sw::OPERATION_ZERO); in SetRenderState()
3377 renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); in SetRenderState()
3380 renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()
3383 renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()
3386 renderer->setStencilZFailOperation(sw::OPERATION_INVERT); in SetRenderState()
3389 renderer->setStencilZFailOperation(sw::OPERATION_INCR); in SetRenderState()
3392 renderer->setStencilZFailOperation(sw::OPERATION_DECR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp68 setStencilZFailOperation(OPERATION_KEEP); in Device()
DContext.cpp2863 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2895 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()