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Searched refs:setSwizzleB (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor
304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
DVertexProcessor.hpp156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DSampler.hpp189 void setSwizzleB(SwizzleType swizzleB);
DPixelProcessor.hpp202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.cpp263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor
267 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
DRenderer.hpp281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
DSampler.cpp327 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
DRenderer.cpp2030 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer
2034 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
2038 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
/external/swiftshader/src/Renderer/
DSampler.hpp189 void setSwizzleB(SwizzleType swizzleB);
DVertexProcessor.hpp264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.hpp239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DRenderer.hpp309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
DVertexProcessor.cpp632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
DSampler.cpp330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
DPixelProcessor.cpp477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor
481 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
DRenderer.cpp2424 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer
2428 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
2432 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h122 bool setSwizzleB(GLenum swizzleB);
DTexture.cpp293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() function in es2::Texture
DlibGLESv2.cpp4759 if(!texture->setSwizzleB((GLenum)param)) in TexParameterf()
4894 if(!texture->setSwizzleB((GLenum)param)) in TexParameteri()
DContext.cpp3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()