/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor 304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | VertexProcessor.hpp | 156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | Sampler.hpp | 189 void setSwizzleB(SwizzleType swizzleB);
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D | PixelProcessor.hpp | 202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.cpp | 263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor 267 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Renderer.hpp | 281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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D | Sampler.cpp | 327 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
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D | Renderer.cpp | 2030 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer 2034 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB() 2038 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 189 void setSwizzleB(SwizzleType swizzleB);
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D | VertexProcessor.hpp | 264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.hpp | 239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | Renderer.hpp | 309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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D | VertexProcessor.cpp | 632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::VertexProcessor 636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Sampler.cpp | 330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() function in sw::Sampler
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D | PixelProcessor.cpp | 477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::PixelProcessor 481 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Renderer.cpp | 2424 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() function in sw::Renderer 2428 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB() 2432 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 122 bool setSwizzleB(GLenum swizzleB);
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D | Texture.cpp | 293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() function in es2::Texture
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D | libGLESv2.cpp | 4759 if(!texture->setSwizzleB((GLenum)param)) in TexParameterf() 4894 if(!texture->setSwizzleB((GLenum)param)) in TexParameteri()
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D | Context.cpp | 3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
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