Searched refs:setTex1DBinding (Results 1 – 2 of 2) sorted by relevance
801 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) in setTex1DBinding() function in sglr::ReferenceContext611 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, DE_NULL); break; in bindTexture()662 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, static_cast<Texture1D*> (texObj)); break; in bindTexture()697 if (m_textureUnits[unitNdx].tex1DBinding == texture) setTex1DBinding (unitNdx, DE_NULL); in deleteTexture()