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Searched refs:setTex1DBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp801 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
DsglrReferenceContext.cpp502 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) in setTex1DBinding() function in sglr::ReferenceContext
611 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, DE_NULL); break; in bindTexture()
662 case GL_TEXTURE_1D: setTex1DBinding (unitNdx, static_cast<Texture1D*> (texObj)); break; in bindTexture()
697 if (m_textureUnits[unitNdx].tex1DBinding == texture) setTex1DBinding (unitNdx, DE_NULL); in deleteTexture()