Searched refs:setTex2DBinding (Results 1 – 2 of 2) sorted by relevance
802 void setTex2DBinding (int unit, rc::Texture2D* tex2D);
517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) in setTex2DBinding() function in sglr::ReferenceContext612 case GL_TEXTURE_2D: setTex2DBinding (unitNdx, DE_NULL); break; in bindTexture()663 case GL_TEXTURE_2D: setTex2DBinding (unitNdx, static_cast<Texture2D*> (texObj)); break; in bindTexture()698 else if (m_textureUnits[unitNdx].tex2DBinding == texture) setTex2DBinding (unitNdx, DE_NULL); in deleteTexture()