Searched refs:setTex3DBinding (Results 1 – 2 of 2) sorted by relevance
805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() function in sglr::ReferenceContext615 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, DE_NULL); break; in bindTexture()666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; in bindTexture()701 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL); in deleteTexture()