Searched refs:setTexCubeArrayBinding (Results 1 – 2 of 2) sorted by relevance
806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() function in sglr::ReferenceContext616 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, DE_NULL); break; in bindTexture()667 …case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (t… in bindTexture()702 …else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, … in deleteTexture()