Searched refs:setTexCubeBinding (Results 1 – 2 of 2) sorted by relevance
803 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
532 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture) in setTexCubeBinding() function in sglr::ReferenceContext613 case GL_TEXTURE_CUBE_MAP: setTexCubeBinding (unitNdx, DE_NULL); break; in bindTexture()664 …case GL_TEXTURE_CUBE_MAP: setTexCubeBinding (unitNdx, static_cast<TextureCube*> (texObj)); bre… in bindTexture()699 …else if (m_textureUnits[unitNdx].texCubeBinding == texture) setTexCubeBinding (unitNdx, DE_NULL… in deleteTexture()