/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 183 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::VertexProcessor 187 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | VertexProcessor.hpp | 143 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | Sampler.hpp | 177 void setTextureFilter(FilterType textureFilter);
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D | PixelProcessor.hpp | 189 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | PixelProcessor.cpp | 146 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::PixelProcessor 150 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Renderer.hpp | 268 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
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D | Sampler.cpp | 253 void Sampler::setTextureFilter(FilterType textureFilter) in setTextureFilter() function in sw::Sampler
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D | Renderer.cpp | 1874 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() function in sw::Renderer 1878 PixelProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter() 1882 VertexProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 177 void setTextureFilter(FilterType textureFilter);
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D | VertexProcessor.hpp | 251 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | PixelProcessor.hpp | 226 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
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D | Renderer.hpp | 296 void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter);
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D | VertexProcessor.cpp | 515 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::VertexProcessor 519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Sampler.cpp | 256 void Sampler::setTextureFilter(FilterType textureFilter) in setTextureFilter() function in sw::Sampler
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D | PixelProcessor.cpp | 360 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() function in sw::PixelProcessor 364 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
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D | Renderer.cpp | 2268 void Renderer::setTextureFilter(SamplerType type, int sampler, FilterType textureFilter) in setTextureFilter() function in sw::Renderer 2272 PixelProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter() 2276 VertexProcessor::setTextureFilter(sampler, textureFilter); in setTextureFilter()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | Context.cpp | 2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3594 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3597 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState() 3600 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3603 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3620 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3623 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); in SetTextureStageState() [all …]
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4245 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4248 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4251 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4254 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState() 4257 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4260 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4271 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4274 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4277 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4280 renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); in SetSamplerState() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
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D | Context.cpp | 3148 …device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilt… in applyTextures()
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