Searched refs:setTextures (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 673 bool setTextures = !(dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures); in prepareDrawState() local 674 if (setTextures) { in prepareDrawState()
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/external/skqp/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 679 bool setTextures = !(dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures); in prepareDrawState() local 680 if (setTextures) { in prepareDrawState()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 469 void setTextures(const glw::Functions& gl, glw::GLuint id_destination, glw::GLuint id_source);
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D | glcRobustBufferAccessBehaviorTests.cpp | 2464 setTextures(gl, destination_texture.m_id, source_texture.m_id); in iterate() 2482 setTextures(gl, destination_texture.m_id, source_texture.m_id); in iterate() 2507 setTextures(gl, destination_texture.m_id, source_texture.m_id); in iterate() 2646 void ImageLoadStoreTest::setTextures(const Functions& gl, glw::GLuint id_destination, glw::GLuint i… in setTextures() function in glcts::RobustBufferAccessBehavior::ImageLoadStoreTest
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