Home
last modified time | relevance | path

Searched refs:setTwoSidedStencil (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp230 void setTwoSidedStencil(bool enable);
DPixelProcessor.cpp438 void PixelProcessor::setTwoSidedStencil(bool enable) in setTwoSidedStencil() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp268 void setTwoSidedStencil(bool enable);
DPixelProcessor.cpp661 void PixelProcessor::setTwoSidedStencil(bool enable) in setTwoSidedStencil() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp80 setTwoSidedStencil(false); in Device()
DContext.cpp1838 device->setTwoSidedStencil(true); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp82 setTwoSidedStencil(false); in Device()
DContext.cpp2848 device->setTwoSidedStencil(true); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3760 renderer->setTwoSidedStencil(value != FALSE); in SetRenderState()