Home
last modified time | relevance | path

Searched refs:setUniform1fv (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h149 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
DContext.cpp2780 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); in applyRenderTarget()
2781 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); in applyRenderTarget()
2782 program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); in applyRenderTarget()
DProgram.cpp542 bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) in setUniform1fv() function in es2::Program
DlibGLESv2.cpp5013 if(!program->setUniform1fv(location, count, v)) in Uniform1fv()