Searched refs:setUniformValue (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 371 void setUniformValue (int location, rsg::ConstValueAccess value) in setUniformValue() function 512 setUniformValue(location, uniformIter->getValue()); in iterate()
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D | glsFragOpInteractionCase.cpp | 328 void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value) in setUniformValue() function 599 …setUniformValue(ctx, ctx.getUniformLocation(program, uniformIter->getVariable()->getName()), unifo… in iterate()
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D | glsShaderLibraryCase.cpp | 773 static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelineProgram… in setUniformValue() function 1270 setUniformValue(gl, pipelineProgramIDs, refName, val, arrayNdx, m_testCtx.getLog()); in execute() 1280 setUniformValue(gl, pipelineProgramIDs, valueName, val, arrayNdx, m_testCtx.getLog()); in execute()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions& gl, deUint32 programID, const std::string& name, in setUniformValue() function 450 setUniformValue(gl, programID, refName, val, arrayNdx); in execute() 456 setUniformValue(gl, programID, valueName, val, arrayNdx); in execute()
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