Searched refs:setVertexShaderConstantB (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 76 …void setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int co…
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D | Direct3DStateBlock9.cpp | 797 …void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constant… in setVertexShaderConstantB() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 5233 stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); in SetVertexShaderConstantB() 5894 renderer->setVertexShaderConstantB(0, vertexShaderConstantB, vertexShaderConstantsBDirty); in bindShaderConstants()
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 306 void setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
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D | Renderer.cpp | 1763 setVertexShaderConstantB(index, &boolean); in loadConstants() 2233 void Renderer::setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count) in setVertexShaderConstantB() function in sw::Renderer
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 337 void setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1);
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D | Renderer.cpp | 2143 setVertexShaderConstantB(index, &boolean); in loadConstants() 2649 void Renderer::setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count) in setVertexShaderConstantB() function in sw::Renderer
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