Searched refs:setVertexShaderConstantF (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 71 …void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int …
|
D | Device.cpp | 146 setVertexShaderConstantF(i, zero, 1); in Device() 371 …void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsig… in setVertexShaderConstantF() function in es2::Device 748 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
|
D | Program.cpp | 2115 …device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, data, targetUniform->registerCoun… in applyUniform()
|
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 77 …void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int …
|
D | Direct3DStateBlock9.cpp | 802 …void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *consta… in setVertexShaderConstantF() function in D3D9::Direct3DStateBlock9
|
D | Direct3DDevice9.cpp | 5265 stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); in SetVertexShaderConstantF() 5899 renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
|
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 304 void setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
|
D | Renderer.cpp | 1744 setVertexShaderConstantF(index, value); in loadConstants() 2199 …void Renderer::setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int cou… in setVertexShaderConstantF() function in sw::Renderer
|
/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 335 void setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1);
|
D | Renderer.cpp | 2124 setVertexShaderConstantF(index, value); in loadConstants() 2615 …void Renderer::setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int cou… in setVertexShaderConstantF() function in sw::Renderer
|
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3964 renderer->setVertexShaderConstantF(startRegister, (const float*)constantData, count); in SetVertexShaderConstant()
|