Searched refs:setVertexShaderConstantI (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 78 …void setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int co…
|
D | Direct3DStateBlock9.cpp | 807 …void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constant… in setVertexShaderConstantI() function in D3D9::Direct3DStateBlock9
|
D | Direct3DDevice9.cpp | 5297 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); in SetVertexShaderConstantI() 5904 renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); in bindShaderConstants()
|
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 305 void setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
|
D | Renderer.cpp | 1756 setVertexShaderConstantI(index, integer); in loadConstants() 2216 void Renderer::setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count) in setVertexShaderConstantI() function in sw::Renderer
|
/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 336 void setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1);
|
D | Renderer.cpp | 2136 setVertexShaderConstantI(index, integer); in loadConstants() 2632 void Renderer::setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count) in setVertexShaderConstantI() function in sw::Renderer
|