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Searched refs:set_re_cntl_d3d (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.h53 extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );
Dradeon_screen.h208 #define set_re_cntl_d3d r200_set_re_cntl_d3d macro
Dr200_fragshader.c336 set_re_cntl_d3d( ctx, reg, 1); in r200UpdateFSRouting()
338 else set_re_cntl_d3d( ctx, reg, 0); in r200UpdateFSRouting()
Dr200_texstate.c1268 void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d ) in set_re_cntl_d3d() function
1420 set_re_cntl_d3d( ctx, unit, GL_FALSE ); in r200_validate_texture()
1422 set_re_cntl_d3d( ctx, unit, GL_TRUE ); in r200_validate_texture()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_screen.h208 #define set_re_cntl_d3d r200_set_re_cntl_d3d macro