Searched refs:set_re_cntl_d3d (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.h | 53 extern void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d );
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D | radeon_screen.h | 208 #define set_re_cntl_d3d r200_set_re_cntl_d3d macro
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D | r200_fragshader.c | 336 set_re_cntl_d3d( ctx, reg, 1); in r200UpdateFSRouting() 338 else set_re_cntl_d3d( ctx, reg, 0); in r200UpdateFSRouting()
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D | r200_texstate.c | 1268 void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d ) in set_re_cntl_d3d() function 1420 set_re_cntl_d3d( ctx, unit, GL_FALSE ); in r200_validate_texture() 1422 set_re_cntl_d3d( ctx, unit, GL_TRUE ); in r200_validate_texture()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_screen.h | 208 #define set_re_cntl_d3d r200_set_re_cntl_d3d macro
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