Searched refs:set_scene_state (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 62 static boolean set_scene_state( struct lp_setup_context *, enum setup_state, 291 set_scene_state( struct lp_setup_context *setup, in set_scene_state() function 360 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 376 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 460 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_color_buffer() 524 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_zs() 739 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_set_rasterizer_discard() 1232 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state() 1250 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() 1253 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state() [all …]
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