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Searched refs:setupUniformColor (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp51 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in GrGLSLPrimitiveProcessor
DGrGLSLPrimitiveProcessor.h128 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp51 void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in GrGLSLPrimitiveProcessor
DGrGLSLPrimitiveProcessor.h128 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
/external/skia/src/gpu/effects/
DGrBezierEffect.cpp84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp52 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/external/skqp/src/gpu/effects/
DGrBezierEffect.cpp84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp53 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp121 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp131 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/external/skqp/src/gpu/ops/
DGrDashOp.cpp849 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
1048 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
/external/skia/src/gpu/ops/
DGrDashOp.cpp855 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
1055 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()