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Searched refs:setupUniforms (Results 1 – 24 of 24) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase
121 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument
173 …w ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
177 …w ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
DglcShaderRenderCase.hpp271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
DglcShaderLoopTests.cpp190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
DglcShaderRenderCase.cpp513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase
661 setupUniforms(programID, quadGrid.getConstCoords()); in render()
DglcShaderIndexingTests.cpp166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
/external/deqp/modules/gles3/functional/
Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
Des3fShaderStructTests.cpp65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
118 …exCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument
166 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplat… in createStructCase()
168 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
Des3fShaderIndexingTests.cpp147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
Des3fShaderMatrixTests.cpp1379 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
Des3fShaderTextureFunctionTests.cpp451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
/external/deqp/modules/gles2/functional/
Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
Des2fShaderStructTests.cpp73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase
151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
156 …ertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument
197 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplat… in createStructCase()
199 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
Des2fShaderTextureFunctionTests.cpp230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
Des2fShaderIndexingTests.cpp155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
Des2fShaderMatrixTests.cpp749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
DglsShaderRenderCase.cpp469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase
612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp502 virtual void setupUniforms (const tcu::Vec4& constCoords);
DvktShaderRenderMatrixTests.cpp1398 virtual void setupUniforms (const tcu::Vec4&);
1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anoncf4815820111::ShaderMatrixInstance
DvktShaderRender.cpp818 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance
2037 setupUniforms(constCoords); in render()
DvktShaderRenderTextureFunctionTests.cpp732 virtual void setupUniforms (const tcu::Vec4&);
835 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::ShaderTextureFunctionInstance
1483 virtual void setupUniforms (const tcu::Vec4&);
1520 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::TextureQueryInstance
1753 virtual void setupUniforms (const tcu::Vec4& constCoords);
1789 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::TextureSizeInstance
1791 TextureQueryInstance::setupUniforms(constCoords); in setupUniforms()
DvktShaderRenderTextureGatherTests.cpp1110 virtual void setupUniforms (const tcu::Vec4&);
1306 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anonf1da81390111::TextureGatherInstance