/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 62 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase 121 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument 173 …w ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 177 …w ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase()
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D | glcShaderRenderCase.hpp | 271 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
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D | glcShaderLoopTests.cpp | 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
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D | glcShaderRenderCase.cpp | 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase 661 setupUniforms(programID, quadGrid.getConstCoords()); in render()
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D | glcShaderIndexingTests.cpp | 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
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D | es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase 113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 118 …exCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument 166 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplat… in createStructCase() 168 …ase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
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D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
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D | es3fShaderIndexingTests.cpp | 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
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D | es3fShaderMatrixTests.cpp | 1379 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1729 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderMatrixCase
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D | es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords); 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderTextureFunctionCase
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
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D | es2fShaderStructTests.cpp | 73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase 151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 156 …ertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStr… in createStructCase() argument 197 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplat… in createStructCase() 199 …StructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSr… in createStructCase()
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D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
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D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
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D | es2fShaderIndexingTests.cpp | 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
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D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase 612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 502 virtual void setupUniforms (const tcu::Vec4& constCoords);
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D | vktShaderRenderMatrixTests.cpp | 1398 virtual void setupUniforms (const tcu::Vec4&); 1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anoncf4815820111::ShaderMatrixInstance
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D | vktShaderRender.cpp | 818 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::ShaderRenderCaseInstance 2037 setupUniforms(constCoords); in render()
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D | vktShaderRenderTextureFunctionTests.cpp | 732 virtual void setupUniforms (const tcu::Vec4&); 835 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::ShaderTextureFunctionInstance 1483 virtual void setupUniforms (const tcu::Vec4&); 1520 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::TextureQueryInstance 1753 virtual void setupUniforms (const tcu::Vec4& constCoords); 1789 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() function in vkt::sr::__anon0c61b4e40111::TextureSizeInstance 1791 TextureQueryInstance::setupUniforms(constCoords); in setupUniforms()
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D | vktShaderRenderTextureGatherTests.cpp | 1110 virtual void setupUniforms (const tcu::Vec4&); 1306 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anonf1da81390111::TextureGatherInstance
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