Searched refs:sh3 (Results 1 – 25 of 55) sorted by relevance
123
125 default "sh3" if CPU_SH3
1382 const int sh3 = (seed & 0x10) != 0 ? sh1 : sh2; in computeTexelPartition() local1392 seed9 = (deUint8)(seed9 >> sh3); in computeTexelPartition()1393 seed10 = (deUint8)(seed10 >> sh3); in computeTexelPartition()1394 seed11 = (deUint8)(seed11 >> sh3); in computeTexelPartition()1395 seed12 = (deUint8)(seed12 >> sh3); in computeTexelPartition()
937 sh3 | sh4)
170 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
999 sh3 | sh4 | sh3eb | sh4eb)
153 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
1040 sh3 | sh4 | sh[34]eb | sh[1234]le | sh[23]ele)
165 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
2137 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER); in Run() local2138 glShaderSource(sh3, 1, &cs3, NULL); in Run()2139 glCompileShader(sh3); in Run()2152 glAttachShader(p, sh3); in Run()2164 glDeleteShader(sh3); in Run()
168 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
169 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
2502 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER); in Run() local2503 glShaderSource(sh3, 1, &cs3, NULL); in Run()2504 glCompileShader(sh3); in Run()2509 glAttachShader(p, sh3); in Run()2514 glDeleteShader(sh3); in Run()
171 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
184 arm*|i386|m68k|ns32k|sh3*|sparc|vax)
187 arm*|i386|m68k|ns32k|sh3*|sparc|vax)