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Searched refs:sh_i (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp2863 gl_linked_shader *const sh_i = prog->_LinkedShaders[i]; in link_varyings() local
2867 reserved_varying_slot(sh_i, ir_var_shader_out); in link_varyings()
2871 do_dead_builtin_varyings(ctx, sh_i, sh_next, in link_varyings()
2875 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, in link_varyings()
2882 if (sh_i != NULL) { in link_varyings()
2884 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) { in link_varyings()