Searched refs:sh_id (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 407 glw::GLuint sh_id = va_arg(values, glw::GLuint); in buildProgramVA() local 411 if (sh_id == 0) in buildProgramVA() 421 gl.shaderSource(sh_id, 1, &sh_merged_ptr, NULL); in buildProgramVA() 424 gl.compileShader(sh_id); in buildProgramVA() 427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA() 433 std::string info_log = getCompilationInfoLog(sh_id); in buildProgramVA() 435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 448 gl.attachShader(po_id, sh_id); in buildProgramVA() 451 vec_sh_id.push_back(sh_id); in buildProgramVA()
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_ir.h | 456 value(unsigned sh_id, value_kind k, sel_chan select, unsigned ver = 0) 462 literal_value(), uid(sh_id) {} in kind()
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