/external/swiftshader/src/D3D9/ |
D | D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument 68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() argument 77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() argument 86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() argument 95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6() argument
|
/external/skqp/tests/ |
D | ShaderTest.cpp | 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
|
/external/skia/tests/ |
D | ShaderTest.cpp | 49 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM); in DEF_TEST() local 52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
|
/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 201 glAttachShader(shader1, shader1); in init() 208 glAttachShader(shader1, program); in init() 215 glAttachShader(-1, shader1); in init() 222 glAttachShader(program, shader1); in init() 224 glAttachShader(program, shader1); in init() 231 glDeleteShader(shader1); in init()
|
/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader() 234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader() 238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
|
/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 230 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 232 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader() 234 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 236 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader() 238 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
|
/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 194 glAttachShader(shader1, shader1); in init() 201 glAttachShader(shader1, program); in init() 208 glAttachShader(-1, shader1); in init() 215 glAttachShader(program, shader1); in init() 217 glAttachShader(program, shader1); in init() 227 glDeleteShader(shader1); in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local 245 ctx.glAttachShader(shader1, shader1); in attach_shader() 252 ctx.glAttachShader(shader1, program); in attach_shader() 259 ctx.glAttachShader(notAProgram, shader1); in attach_shader() 266 ctx.glAttachShader(program, shader1); in attach_shader() 268 ctx.glAttachShader(program, shader1); in attach_shader() 278 ctx.glDeleteShader(shader1); in attach_shader()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 237 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh…
|
D | Program.cpp | 1929 …l::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *sh… in areMatchingUniformBlocks() argument 1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
|
/external/deqp/android/cts/nyc/src/ |
D | vk-master.txt | 63271 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
|
/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
D | master.txt | 65184 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
|
/external/deqp/external/vulkancts/mustpass/1.0.0/ |
D | vk-default.txt | 65184 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
|
/external/deqp/android/cts/nyc/ |
D | vk-master.txt | 65743 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
|