/external/swiftshader/src/D3D9/ |
D | D3D9.cpp | 34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3); 36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3); 37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3); 38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2); 39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3); 50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument 68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2… in ValidateShader3() argument 77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2… in ValidateShader4() argument 86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2… in ValidateShader5() argument 95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2… in ValidateShader6() argument
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 226 glAttachShader(program, shader2); in init() 232 glDeleteShader(shader2); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 237 …formBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
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D | Program.cpp | 1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks() argument 1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
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/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
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/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local 239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader() 241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 222 glAttachShader(program, shader2); in init() 228 glDeleteShader(shader2); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local 273 ctx.glAttachShader(program, shader2); in attach_shader() 279 ctx.glDeleteShader(shader2); in attach_shader()
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/external/deqp/android/cts/nyc/src/ |
D | vk-master.txt | 63272 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
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/external/deqp/external/vulkancts/mustpass/1.0.0/src/ |
D | master.txt | 65185 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
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/external/deqp/external/vulkancts/mustpass/1.0.0/ |
D | vk-default.txt | 65185 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
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/external/deqp/android/cts/nyc/ |
D | vk-master.txt | 65744 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
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