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Searched refs:shader2 (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/D3D9/
DD3D9.cpp34 virtual int __stdcall ValidateShader(long *shader, long *shader1, long *shader2, long *shader3);
36 virtual int __stdcall ValidateShader3(long *shader, long *shader1, long *shader2, long *shader3);
37 virtual int __stdcall ValidateShader4(long *shader, long *shader1, long *shader2, long *shader3);
38 virtual int __stdcall ValidateShader5(long *shader, long *shader1, long *shader2);
39 virtual int __stdcall ValidateShader6(long *shader, long *shader1, long *shader2, long *shader3);
50 …int __stdcall Direct3DShaderValidator9::ValidateShader(long *shader, long *shader1, long *shader2,… in ValidateShader() argument
68 …int __stdcall Direct3DShaderValidator9::ValidateShader3(long *shader, long *shader1, long *shader2 in ValidateShader3() argument
77 …int __stdcall Direct3DShaderValidator9::ValidateShader4(long *shader, long *shader1, long *shader2 in ValidateShader4() argument
86 …int __stdcall Direct3DShaderValidator9::ValidateShader5(long *shader, long *shader1, long *shader2 in ValidateShader5() argument
95 …int __stdcall Direct3DShaderValidator9::ValidateShader6(long *shader, long *shader1, long *shader2 in ValidateShader6() argument
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
226 glAttachShader(program, shader2); in init()
232 glDeleteShader(shader2); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h237 …formBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
DProgram.cpp1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks() argument
1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
/external/skia/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/skqp/fuzz/
DFuzzCanvas.cpp189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
239 shader2 = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_shader()
241 return SkShader::MakeComposeShader(std::move(shader1), std::move(shader2), blendMode); in make_fuzz_shader()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
222 glAttachShader(program, shader2); in init()
228 glDeleteShader(shader2); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
273 ctx.glAttachShader(program, shader2); in attach_shader()
279 ctx.glDeleteShader(shader2); in attach_shader()
/external/deqp/android/cts/nyc/src/
Dvk-master.txt63272 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
/external/deqp/external/vulkancts/mustpass/1.0.0/src/
Dmaster.txt65185 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
/external/deqp/external/vulkancts/mustpass/1.0.0/
Dvk-default.txt65185 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2
/external/deqp/android/cts/nyc/
Dvk-master.txt65744 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader2