Searched refs:shaderCacheFilename (Results 1 – 1 of 1) sorted by relevance
421 …::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilename) in shadercacheLoad() argument439 FILE* file = fopen(shaderCacheFilename, "rb"); in shadercacheLoad()481 …(const vk::ProgramBinary* binary, const std::string& shaderstring, const char* shaderCacheFilename) in shadercacheSave() argument491 const de::FilePath filePath (shaderCacheFilename); in shadercacheSave()498 FILE* file = fopen(shaderCacheFilename, "ab"); in shadercacheSave()