Searched refs:shaderFloat16 (Results 1 – 9 of 9) sorted by relevance
161 if ((toCheck & EXTFLOAT16INT8FEATURES_FLOAT16) != 0 && extensionFeatures.shaderFloat16 == VK_FALSE) in isFloat16Int8FeaturesSupported()
1533 …FeaturesKHR::shaderFloat16", &VkPhysicalDeviceFloat16Int8FeaturesKHR::shaderFloat16, &DeviceExtens… in ValidateShaderCapabilities()
2113 VkBool32 shaderFloat16; member
5575 VkBool32 shaderFloat16; member
5125 s << "\tshaderFloat16 = " << value.shaderFloat16 << '\n';
148 if (!context.getFloat16Int8Features().shaderFloat16) in areFeaturesSupported()5988 …ext ctx (fmt, m_caseCtx.precision, env, 0, m_context.getFloat16Int8Features().shaderFloat16 != 0u); in iterate()
5530 VkBool32 shaderFloat16; member
36815 : shaderFloat16( shaderFloat16_ ) in PhysicalDeviceFloat16Int8FeaturesKHR()36838 shaderFloat16 = shaderFloat16_; in setShaderFloat16()36862 && ( shaderFloat16 == rhs.shaderFloat16 ) in operator ==()36876 Bool32 shaderFloat16; member
5572 VkBool32 shaderFloat16; member