Searched refs:shaderGL (Results 1 – 1 of 1) sorted by relevance
238 static inline bool compileShader (const deUint32 shaderGL) in compileShader() argument240 glCompileShader(shaderGL); in compileShader()243 glGetShaderiv(shaderGL, GL_COMPILE_STATUS, &success); in compileShader()258 static inline string getShaderInfoLog (const deUint32 shaderGL) in getShaderInfoLog() argument262 glGetShaderiv(shaderGL, GL_INFO_LOG_LENGTH, &infoLogLen); in getShaderInfoLog()264 glGetShaderInfoLog(shaderGL, (int)infoLog.size(), DE_NULL, &infoLog[0]); in getShaderInfoLog()