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Searched refs:shaderGroupBaseAlignment (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-headers/include/vulkan/
Dvulkan_core.h8479 uint32_t shaderGroupBaseAlignment; member
Dvulkan.hpp38551 && ( shaderGroupBaseAlignment == rhs.shaderGroupBaseAlignment ) in operator ==()
38571 uint32_t shaderGroupBaseAlignment; member
/external/swiftshader/include/vulkan/
Dvulkan_core.h8308 uint32_t shaderGroupBaseAlignment; member
Dvulkan.hpp20726 , shaderGroupBaseAlignment( shaderGroupBaseAlignment_ ) in PhysicalDeviceRayTracingPropertiesNV()
20770 shaderGroupBaseAlignment = shaderGroupBaseAlignment_; in setShaderGroupBaseAlignment()
20815 && ( shaderGroupBaseAlignment == rhs.shaderGroupBaseAlignment ) in operator ==()
20835 uint32_t shaderGroupBaseAlignment; member