Searched refs:shaderGroupBaseAlignment (Results 1 – 4 of 4) sorted by relevance
8479 uint32_t shaderGroupBaseAlignment; member
38551 && ( shaderGroupBaseAlignment == rhs.shaderGroupBaseAlignment ) in operator ==()38571 uint32_t shaderGroupBaseAlignment; member
8308 uint32_t shaderGroupBaseAlignment; member
20726 , shaderGroupBaseAlignment( shaderGroupBaseAlignment_ ) in PhysicalDeviceRayTracingPropertiesNV()20770 shaderGroupBaseAlignment = shaderGroupBaseAlignment_; in setShaderGroupBaseAlignment()20815 && ( shaderGroupBaseAlignment == rhs.shaderGroupBaseAlignment ) in operator ==()20835 uint32_t shaderGroupBaseAlignment; member