/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 123 GrGLuint shaderId; in GrGLCompileAndAttachShader() local 124 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader() 125 if (0 == shaderId) { in GrGLCompileAndAttachShader() 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader() 131 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader() 140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader() 152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader() 160 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader() 174 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader() [all …]
|
D | GrGLProgramBuilder.cpp | 92 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local 99 if (!shaderId) { in compileAndAttachShaders() 103 *shaderIds->append() = shaderId; in compileAndAttachShaders()
|
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 123 GrGLuint shaderId; in GrGLCompileAndAttachShader() local 124 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader() 125 if (0 == shaderId) { in GrGLCompileAndAttachShader() 128 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glsl, &glslLength)); in GrGLCompileAndAttachShader() 131 GR_GL_CALL(gli, CompileShader(shaderId)); in GrGLCompileAndAttachShader() 140 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 146 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader() 152 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); in GrGLCompileAndAttachShader() 160 GR_GL_CALL(gli, DeleteShader(shaderId)); in GrGLCompileAndAttachShader() 174 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader() [all …]
|
D | GrGLProgramBuilder.cpp | 92 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), in compileAndAttachShaders() local 99 if (!shaderId) { in compileAndAttachShaders() 103 *shaderIds->append() = shaderId; in compileAndAttachShaders()
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_gs.c | 140 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_gs_bindings() local 150 shaderId = svga->state.hw_draw.gs->id; in svga_reemit_gs_bindings() 160 gbshader, shaderId); in svga_reemit_gs_bindings()
|
D | svga_cmd_vgpu10.c | 236 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_SetShader() argument 245 swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); in SVGA3D_vgpu10_SetShader() 248 cmd->shaderId = shaderId; in SVGA3D_vgpu10_SetShader() 1055 SVGA3dShaderId shaderId, in SVGA3D_vgpu10_DefineAndBindShader() argument 1074 dcmd->shaderId = shaderId; in SVGA3D_vgpu10_DefineAndBindShader() 1089 bcmd->shid = shaderId; in SVGA3D_vgpu10_DefineAndBindShader() 1097 SVGA3dShaderId shaderId) in SVGA3D_vgpu10_DestroyShader() argument 1101 cmd->shaderId = shaderId; in SVGA3D_vgpu10_DestroyShader()
|
D | svga_state_vs.c | 214 SVGA3dShaderId shaderId = SVGA3D_INVALID_ID; in svga_reemit_vs_bindings() local 221 shaderId = svga->state.hw_draw.vs->id; in svga_reemit_vs_bindings() 232 gbshader, shaderId); in svga_reemit_vs_bindings()
|
D | svga_cmd.h | 360 SVGA3dShaderId shaderId); 606 SVGA3dShaderId shaderId); 611 SVGA3dShaderId shaderId,
|
D | svga_winsys.h | 426 uint32 shaderId,
|
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 108 function loadShader(ctx, shaderId) argument 110 var shaderScript = document.getElementById(shaderId); 112 log("*** Error: shader script '"+shaderId+"' not found"); 121 log("*** Error: shader script '"+shaderId+"' of undefined type '"+shaderScript.type+"'"); 139 log("*** Error compiling shader '"+shaderId+"':"+error);
|
/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 239 SVGA3dShaderId shaderId; member 1271 SVGA3dShaderId shaderId; member 1293 SVGA3dShaderId shaderId; member 1506 uint32 shaderId; member
|
/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 721 uint32 shaderId, in vmw_svga_winsys_vgpu10_shader_create() argument 735 shader->shid = shaderId; in vmw_svga_winsys_vgpu10_shader_create()
|
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1506 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER() 1891 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER() 1898 SVGA3D_DUMP_PARAMETER(shaderId, u); in SVGA3D_DUMP_HEADER()
|