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Searched refs:shaderIndex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c126 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program() local
129 assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders)); in get_drawpix_z_stencil_program()
131 if (st->drawpix.zs_shaders[shaderIndex]) { in get_drawpix_z_stencil_program()
133 return st->drawpix.zs_shaders[shaderIndex]; in get_drawpix_z_stencil_program()
186 st->drawpix.zs_shaders[shaderIndex] = cso; in get_drawpix_z_stencil_program()