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Searched refs:shaderLanguage (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp238 …Messages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage) in getCompileFlags() argument
245 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags()
253 …ources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<d… in compileShaderToSpirV() argument
256 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV()
299 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
345 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileGlslToSpirV()
350 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileHlslToSpirV()
DvkShaderProgram.hpp92 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; member
102 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; member
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationWindingTests.cpp56 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage in getCaseName() argument
59 …str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveTyp… in getCaseName()
197 const ShaderLanguage shaderLanguage,
215 const ShaderLanguage shaderLanguage, in WindingTest() argument
218 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest()
221 , m_shaderLanguage (shaderLanguage) in WindingTest()
579 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local
586 …for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLa… in populateWindingGroup()
589 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup()
590 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup()
DvktTessellationFractionalSpacingTests.cpp103 ShaderLanguage shaderLanguage; member
106 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams()
386 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms()
515 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test()