Searched refs:shaderLanguage (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderToSpirV.cpp | 238 …Messages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage) in getCompileFlags() argument 245 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags() 253 …ources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<d… in compileShaderToSpirV() argument 256 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV() 299 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV() 345 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileGlslToSpirV() 350 …return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, bu… in compileHlslToSpirV()
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D | vkShaderProgram.hpp | 92 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; member 102 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; member
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationWindingTests.cpp | 56 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage… in getCaseName() argument 59 …str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveTyp… in getCaseName() 197 const ShaderLanguage shaderLanguage, 215 const ShaderLanguage shaderLanguage, in WindingTest() argument 218 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest() 221 , m_shaderLanguage (shaderLanguage) in WindingTest() 579 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local 586 …for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLa… in populateWindingGroup() 589 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup() 590 …TestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguage… in populateWindingGroup()
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D | vktTessellationFractionalSpacingTests.cpp | 103 ShaderLanguage shaderLanguage; member 106 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams() 386 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) in initPrograms() 515 …DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER… in test()
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