/external/swiftshader/src/Pipeline/ |
D | PixelShader.cpp | 25 shaderModel = 0x0300; in PixelShader() 201 if(shaderModel < 0x0300) in analyzeInterpolants() 291 if(shaderModel >= 0x0104) in analyzeInterpolants() 332 if(shaderModel == 0x0104) in analyzeInterpolants() 383 if(shaderModel == 0x0104 && inst->opcode == Shader::OPCODE_TEX) in analyzeInterpolants() 720 if(shaderModel >= 0x0200) in analyzeInterpolants()
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D | Shader.cpp | 1186 return size(opcode, shaderModel); in size() 1189 int Shader::size(unsigned long opcode, unsigned short shaderModel) in size() argument 1191 if(shaderModel > 0x0300) in size() 1338 if(shaderModel >= 0x0200) in size() 1353 if(shaderModel == 0x0104) in size() 1443 return shaderModel; in getShaderModel() 1459 file << inst->string(shaderType, shaderModel) << std::endl; in print() 1467 file << instruction[index]->string(shaderType, shaderModel) << std::endl; in printInstruction()
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D | VertexShader.cpp | 26 shaderModel = 0x0300; in VertexShader() 229 if(shaderModel < 0x0300) in analyzeOutput()
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D | Shader.hpp | 570 static int size(unsigned long opcode, unsigned short shaderModel); 637 unsigned short shaderModel; member
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D | ShaderCore.hpp | 355 void expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel); 356 void logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
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D | VertexProgram.cpp | 66 unsigned short shaderModel = shader->getShaderModel(); in program() local 182 case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break; in program() 193 case Shader::OPCODE_LOGP: logp(d, s0, shaderModel); break; in program() 410 if(shaderModel < 0x0300) in program() 556 if(shaderModel < 0x0300) in program()
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D | ShaderCore.cpp | 1696 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp() argument 1698 if(shaderModel < 0x0200) in expp() 1714 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in logp() argument 1716 if(shaderModel < 0x0200) in logp()
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/external/swiftshader/src/Shader/ |
D | PixelShader.cpp | 25 shaderModel = 0x0300; in PixelShader() 201 if(shaderModel < 0x0300) in analyzeInterpolants() 291 if(shaderModel >= 0x0104) in analyzeInterpolants() 332 if(shaderModel == 0x0104) in analyzeInterpolants() 383 if(shaderModel == 0x0104 && inst->opcode == Shader::OPCODE_TEX) in analyzeInterpolants() 720 if(shaderModel >= 0x0200) in analyzeInterpolants()
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D | Shader.cpp | 1186 return size(opcode, shaderModel); in size() 1189 int Shader::size(unsigned long opcode, unsigned short shaderModel) in size() argument 1191 if(shaderModel > 0x0300) in size() 1338 if(shaderModel >= 0x0200) in size() 1353 if(shaderModel == 0x0104) in size() 1443 return shaderModel; in getShaderModel() 1459 file << inst->string(shaderType, shaderModel) << std::endl; in print() 1467 file << instruction[index]->string(shaderType, shaderModel) << std::endl; in printInstruction()
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D | VertexShader.cpp | 26 shaderModel = 0x0300; in VertexShader() 229 if(shaderModel < 0x0300) in analyzeOutput()
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D | Shader.hpp | 571 static int size(unsigned long opcode, unsigned short shaderModel); 638 unsigned short shaderModel; member
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D | PixelPipeline.cpp | 91 unsigned short shaderModel = shader->getShaderModel(); in applyShader() local 104 Float4 x = shaderModel < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x; in applyShader() 105 Float4 y = shaderModel < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y; in applyShader() 106 Float4 z = shaderModel < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z; in applyShader() 107 Float4 w = shaderModel < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w; in applyShader() 129 if(shaderModel < 0x0104) in applyShader() 146 if(shaderModel < 0x0104) in applyShader() 150 else if(shaderModel == 0x0104) in applyShader() 164 if(shaderModel < 0x0104) in applyShader() 168 else if(shaderModel == 0x0104) in applyShader()
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D | ShaderCore.hpp | 355 void expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel); 356 void logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel);
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D | VertexProgram.cpp | 73 unsigned short shaderModel = shader->getShaderModel(); in program() local 189 case Shader::OPCODE_EXPP: expp(d, s0, shaderModel); break; in program() 200 case Shader::OPCODE_LOGP: logp(d, s0, shaderModel); break; in program() 418 if(shaderModel < 0x0300) in program() 564 if(shaderModel < 0x0300) in program()
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D | ShaderCore.cpp | 1696 void ShaderCore::expp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in expp() argument 1698 if(shaderModel < 0x0200) in expp() 1714 void ShaderCore::logp(Vector4f &dst, const Vector4f &src, unsigned short shaderModel) in logp() argument 1716 if(shaderModel < 0x0200) in logp()
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationWin32KeyedMutexTests.cpp | 906 …void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel… in d3dx11CompileShader() argument 917 shaderModel, in d3dx11CompileShader() 931 …void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, I… in d3dCompileShader() argument 942 shaderModel, in d3dCompileShader()
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