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/external/deqp-deps/glslang/gtests/
DTestFixture.h408 for (const auto& shaderResult : result.shaderResults) { in outputResultToStream() local
409 *stream << shaderResult.shaderName << "\n"; in outputResultToStream()
410 outputIfNotEmpty(shaderResult.output); in outputResultToStream()
411 outputIfNotEmpty(shaderResult.error); in outputResultToStream()