Searched refs:shaderSignedZeroInfNanPreserveFloat32 (Results 1 – 10 of 10) sorted by relevance
210 …(toCheck.shaderSignedZeroInfNanPreserveFloat32 && !refControls.shaderSignedZeroInfNanPreserveFloat… in isFloatControlsFeaturesSupported()
2350 floatControls.shaderSignedZeroInfNanPreserveFloat32 = behaviorFlags & B_ZIN_PERSERVE; in setupVulkanFeatures()
542 …spec.requestedVulkanFeatures.floatControlsProperties.shaderSignedZeroInfNanPreserveFloat32 = DE_TR… in createOpFUnordGroup()
2364 VkBool32 shaderSignedZeroInfNanPreserveFloat32; member
6287 VkBool32 shaderSignedZeroInfNanPreserveFloat32; member
5460 …s << "\tshaderSignedZeroInfNanPreserveFloat32 = " << value.shaderSignedZeroInfNanPreserveFloat32 <…
2746 …s << "\tshaderSignedZeroInfNanPreserveFloat32 = " << value.shaderSignedZeroInfNanPreserveFloat32 <… in toString()
6202 VkBool32 shaderSignedZeroInfNanPreserveFloat32; member
36900 && ( shaderSignedZeroInfNanPreserveFloat32 == rhs.shaderSignedZeroInfNanPreserveFloat32 ) in operator ==()36929 Bool32 shaderSignedZeroInfNanPreserveFloat32; member
6284 VkBool32 shaderSignedZeroInfNanPreserveFloat32; member