Home
last modified time | relevance | path

Searched refs:shaderTypeName (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp1053 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1054 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1055 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1081 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1082 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1083 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1117 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1118 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1119 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
[all …]
Des2fShaderLoopTests.cpp1307 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1311 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1330 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1333 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1334 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
Des2fShaderApiTests.cpp864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
866 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
Des2fShaderOperatorTests.cpp1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1376 name += shaderTypeName; in init()
1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1502 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp1019 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1020 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1021 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1047 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1048 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1049 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1083 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1084 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1085 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1125 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
[all …]
Des3fShaderLoopTests.cpp1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1187 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1206 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1209 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1210 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
Des3fShaderApiTests.cpp924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
926 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase() local
1491 const std::string caseName = name + "_" + shaderTypeName; in addProgramBinaryPersistenceCase()
1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramBinaryPersistenceCase()
1684 const std::string shaderTypeName = getShaderTypeName(shaderType); in init() local
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; in init()
1687 …const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader.… in init()
Des3fShaderOperatorTests.cpp1922 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2024 name += shaderTypeName; in init()
2089 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2092 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
2154 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2157 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp1152 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1153 … string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1155 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1185 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1187 readAccessName + "_read_" + shaderTypeName; in init()
1189 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1223 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1225 readAccessName + "_read_" + shaderTypeName; in init()
1227 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1263 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
[all …]
DglcShaderLoopTests.cpp1172 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1175 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1177 loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1198 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1201 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1203 shaderTypeName + " shader."; in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp1111 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1112 …ring name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1113 …string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + "… in init()
1141 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1142 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1143 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1179 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1180 …ypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1181 … ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1223 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
[all …]
DvktShaderRenderLoopTests.cpp1550 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1553 …tring testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1554 …onName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1574 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1577 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init()
1578 …oopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
DvktShaderRenderOperatorTests.cpp1881 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1984 name += shaderTypeName; in init()
2048 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2051 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
2113 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2116 …ecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp263 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate() local
264 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); in iterate()
274 …m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() <<… in iterate()
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
DvktYCbCrFormatTests.cpp554 const char* const shaderTypeName = shaderTypes[shaderTypeNdx].name; in populatePerFormatGroup() local
555 const string name = string(shaderTypeName) + "_" + tilingName; in populatePerFormatGroup()
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemYCbCrConversionTests.cpp1402 const char* shaderTypeName = shaderTypes[shaderNdx].name; in createYCbCrConversionTests() local
1403 …de::MovePtr<tcu::TestCaseGroup> shaderGroup (new tcu::TestCaseGroup(testCtx, shaderTypeName, "YCbC… in createYCbCrConversionTests()