Searched refs:shaderVertex (Results 1 – 2 of 2) sorted by relevance
64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram() local65 if (shaderVertex == 0) in createProgram()70 glAttachShader(program, shaderVertex); in createProgram()71 glDeleteShader(shaderVertex); in createProgram()
678 const char* const shaderVertex = in TestShaderProgram() local729 …lu::ShaderProgram(context.getRenderContext(), glu::makeVtxFragSources(shaderVertex, shaderFragment… in TestShaderProgram()