Searched refs:shader_code_preamble (Results 1 – 2 of 2) sorted by relevance
170 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_code_preamble = "${VERSION}\n" member in glcts::TextureCubeMapArraySamplingTest2135 …stream << shader_code_preamble << shader_precision << "/* Pass through fragment shader */" << std:… in getPassThroughFragmentShaderCode()2173 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationControlShaderCode()2239 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationEvaluationShaderCode()2284 …stream << shader_code_preamble << "/* Pass through vertex shader */" << std::endl << shader_precis… in getPassThroughVertexShaderCode()2388 stream << shader_code_preamble << shader_precision << "/* Sampling compute shader */" << std::endl; in getSamplingComputeShaderCode()2521 …stream << shader_code_preamble << shader_precision << "/* Sampling fragment shader */" << std::end… in getSamplingFragmentShaderCode()2724 stream << shader_code_preamble << geometry_shader_extension << shader_precision << std::endl in getSamplingGeometryShaderCode()2809 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getSamplingTesselationControlShaderCode()2897 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getSamplingTesselationEvaluationShaderCode()[all …]
733 static const glw::GLchar* const shader_code_preamble; member in glcts::TextureCubeMapArraySamplingTest