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Searched refs:shader_code_preamble (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp170 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_code_preamble = "${VERSION}\n" member in glcts::TextureCubeMapArraySamplingTest
2135 …stream << shader_code_preamble << shader_precision << "/* Pass through fragment shader */" << std:… in getPassThroughFragmentShaderCode()
2173 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationControlShaderCode()
2239 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationEvaluationShaderCode()
2284 …stream << shader_code_preamble << "/* Pass through vertex shader */" << std::endl << shader_precis… in getPassThroughVertexShaderCode()
2388 stream << shader_code_preamble << shader_precision << "/* Sampling compute shader */" << std::endl; in getSamplingComputeShaderCode()
2521 …stream << shader_code_preamble << shader_precision << "/* Sampling fragment shader */" << std::end… in getSamplingFragmentShaderCode()
2724 stream << shader_code_preamble << geometry_shader_extension << shader_precision << std::endl in getSamplingGeometryShaderCode()
2809 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getSamplingTesselationControlShaderCode()
2897 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getSamplingTesselationEvaluationShaderCode()
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DesextcTextureCubeMapArraySampling.hpp733 static const glw::GLchar* const shader_code_preamble; member in glcts::TextureCubeMapArraySamplingTest