Searched refs:shader_dirty (Results 1 – 2 of 2) sorted by relevance
772 bool shader_dirty; in emit_common_consts() local775 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()779 if (shader_dirty) in emit_common_consts()
460 bool shader_dirty; member2106 ctx->sub->shader_dirty = true; in vrend_set_framebuffer_state()3079 ctx->sub->shader_dirty = true; in vrend_bind_shader()3095 ctx->sub->shader_dirty = true; in vrend_bind_shader()3763 if (ctx->sub->shader_dirty) { in vrend_draw_vbo()4030 ctx->sub->shader_dirty = true; in vrend_launch_grid()4367 ctx->sub->shader_dirty = true; in vrend_object_bind_blend()4405 ctx->sub->shader_dirty = true; in vrend_object_bind_dsa()4418 ctx->sub->shader_dirty = true; in vrend_object_bind_dsa()4760 ctx->sub->shader_dirty = true; in vrend_object_bind_rasterizer()