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Searched refs:shader_dirty (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_shader.c772 bool shader_dirty; in emit_common_consts() local
775 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG); in emit_common_consts()
779 if (shader_dirty) in emit_common_consts()
/external/virglrenderer/src/
Dvrend_renderer.c460 bool shader_dirty; member
2106 ctx->sub->shader_dirty = true; in vrend_set_framebuffer_state()
3079 ctx->sub->shader_dirty = true; in vrend_bind_shader()
3095 ctx->sub->shader_dirty = true; in vrend_bind_shader()
3763 if (ctx->sub->shader_dirty) { in vrend_draw_vbo()
4030 ctx->sub->shader_dirty = true; in vrend_launch_grid()
4367 ctx->sub->shader_dirty = true; in vrend_object_bind_blend()
4405 ctx->sub->shader_dirty = true; in vrend_object_bind_dsa()
4418 ctx->sub->shader_dirty = true; in vrend_object_bind_dsa()
4760 ctx->sub->shader_dirty = true; in vrend_object_bind_rasterizer()