Home
last modified time | relevance | path

Searched refs:shader_id (Results 1 – 25 of 39) sorted by relevance

12

/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp1191 if (m_vertex_shader_status.shader_id) in Program()
1193 m_gl.deleteShader(m_vertex_shader_status.shader_id); in Program()
1195 m_vertex_shader_status.shader_id = 0; in Program()
1198 if (m_fragment_shader_status.shader_id) in Program()
1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program()
1202 m_fragment_shader_status.shader_id = 0; in Program()
1209 if (m_vertex_shader_status.shader_id) in ~Program()
1211 m_gl.deleteShader(m_vertex_shader_status.shader_id); in ~Program()
1213 m_vertex_shader_status.shader_id = 0; in ~Program()
1216 if (m_fragment_shader_status.shader_id) in ~Program()
[all …]
Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument
51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader()
55 gl.compileShader(shader_id); in compile_shader()
59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader()
69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader()
76 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile_shader()
Dgl3cGPUShader5Tests.cpp133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
146 gl.compileShader(shader_id); in compile()
150 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile()
160 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile()
167 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile()
Dgl3cGPUShader5Tests.hpp73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl3cTextureSwizzleTests.hpp54 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
Dgl4cGPUShaderFP64Tests.hpp58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
707 void compile(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) const;
1249 bool compileShader(glw::GLint shader_id, const std::string& body);
Dgl3cClipDistance.hpp67 glw::GLuint shader_id; member
/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs() argument
49 if (shader_id == 12) { in substitute_vs()
111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()
127 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
Dsvga_pipe_fs.c59 fs->base.id = svga->debug.shader_id++; in svga_create_fs_state()
Dsvga_pipe_gs.c59 gs->base.id = svga->debug.shader_id++; in svga_create_gs_state()
Dsvga_context.h452 unsigned shader_id; member
/external/deqp-deps/SPIRV-Tools/source/opt/
Dinst_bindless_check_pass.h34 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless) {} in InstBindlessCheckPass()
Dinstrument_pass.h85 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) in InstrumentPass() argument
88 shader_id_(shader_id), in InstrumentPass()
Doptimizer.cpp783 uint32_t shader_id) { in CreateInstBindlessCheckPass() argument
785 MakeUnique<opt::InstBindlessCheckPass>(desc_set, shader_id)); in CreateInstBindlessCheckPass()
/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dinst_bindless_check_pass.h34 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless) {} in InstBindlessCheckPass()
Dinstrument_pass.h86 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) in InstrumentPass() argument
89 shader_id_(shader_id), in InstrumentPass()
Doptimizer.cpp792 uint32_t shader_id) { in CreateInstBindlessCheckPass() argument
794 MakeUnique<opt::InstBindlessCheckPass>(desc_set, shader_id)); in CreateInstBindlessCheckPass()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
354 gl.shaderSource(shader_id, 1, &specialized_cstr, NULL); in shaderSourceSpecialized()
820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() argument
826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource()
830 gl.getShaderSource(shader_id, length + 1, NULL, &result_vec[0]); in getShaderSource()
845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog() argument
847 return getInfoLog(LT_SHADER_OBJECT, shader_id); in getCompilationInfoLog()
DesextcTestCaseBase.hpp162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
194 std::string getShaderSource(glw::GLuint shader_id);
195 std::string getCompilationInfoLog(glw::GLuint shader_id);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp355 glw::GLuint shader_id = 0; in initTest() local
382 shader_id = gl.createShader(shader_type_es); in initTest()
409 shaderSourceSpecialized(shader_id, 1, &shader_body_ptr); in initTest()
414 &shader_id, true); /* should_succeed */ in initTest()
422 shared_fs_id = shader_id; in initTest()
426 shared_tc_id = shader_id; in initTest()
430 shared_te_id = shader_id; in initTest()
434 shared_vs_id = shader_id; in initTest()
444 shader_id = (shader_type == SHADER_TYPE_FRAGMENT) ? in initTest()
452 gl.attachShader(program.po_id, shader_id); in initTest()
[all …]
/external/mesa3d/src/gallium/drivers/radeon/
Dr600_perfcounter.c251 unsigned shader_id; in get_group_state() local
257 shader_id = sub_gid / sub_gids; in get_group_state()
260 shaders = screen->perfcounters->shader_type_bits[shader_id]; in get_group_state()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_perfcounter.c255 unsigned shader_id; in get_group_state() local
261 shader_id = sub_gid / sub_gids; in get_group_state()
264 shaders = screen->perfcounters->shader_type_bits[shader_id]; in get_group_state()
/external/deqp-deps/SPIRV-Tools/include/spirv-tools/
Doptimizer.hpp712 uint32_t shader_id);
/external/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/
Doptimizer.hpp717 uint32_t shader_id);

12