/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 1191 if (m_vertex_shader_status.shader_id) in Program() 1193 m_gl.deleteShader(m_vertex_shader_status.shader_id); in Program() 1195 m_vertex_shader_status.shader_id = 0; in Program() 1198 if (m_fragment_shader_status.shader_id) in Program() 1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program() 1202 m_fragment_shader_status.shader_id = 0; in Program() 1209 if (m_vertex_shader_status.shader_id) in ~Program() 1211 m_gl.deleteShader(m_vertex_shader_status.shader_id); in ~Program() 1213 m_vertex_shader_status.shader_id = 0; in ~Program() 1216 if (m_fragment_shader_status.shader_id) in ~Program() [all …]
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D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument 51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader() 55 gl.compileShader(shader_id); in compile_shader() 59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader() 69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader() 76 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile_shader()
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D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument 142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile() 146 gl.compileShader(shader_id); in compile() 150 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile() 160 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile() 167 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile()
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D | gl3cGPUShader5Tests.hpp | 73 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl3cTextureSwizzleTests.hpp | 54 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
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D | gl4cGPUShaderFP64Tests.hpp | 58 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const; 707 void compile(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) const; 1249 bool compileShader(glw::GLint shader_id, const std::string& body);
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D | gl3cClipDistance.hpp | 67 glw::GLuint shader_id; member
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local 108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process() 142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process() 143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process() 145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process() 272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs() argument 49 if (shader_id == 12) { in substitute_vs() 111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state() 127 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
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D | svga_pipe_fs.c | 59 fs->base.id = svga->debug.shader_id++; in svga_create_fs_state()
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D | svga_pipe_gs.c | 59 gs->base.id = svga->debug.shader_id++; in svga_create_gs_state()
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D | svga_context.h | 452 unsigned shader_id; member
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/external/deqp-deps/SPIRV-Tools/source/opt/ |
D | inst_bindless_check_pass.h | 34 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless) {} in InstBindlessCheckPass()
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D | instrument_pass.h | 85 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) in InstrumentPass() argument 88 shader_id_(shader_id), in InstrumentPass()
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D | optimizer.cpp | 783 uint32_t shader_id) { in CreateInstBindlessCheckPass() argument 785 MakeUnique<opt::InstBindlessCheckPass>(desc_set, shader_id)); in CreateInstBindlessCheckPass()
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/external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | inst_bindless_check_pass.h | 34 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBindlessCheckPass() argument 35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless) {} in InstBindlessCheckPass()
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D | instrument_pass.h | 86 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) in InstrumentPass() argument 89 shader_id_(shader_id), in InstrumentPass()
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D | optimizer.cpp | 792 uint32_t shader_id) { in CreateInstBindlessCheckPass() argument 794 MakeUnique<opt::InstBindlessCheckPass>(desc_set, shader_id)); in CreateInstBindlessCheckPass()
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 347 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument 354 gl.shaderSource(shader_id, 1, &specialized_cstr, NULL); in shaderSourceSpecialized() 820 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() argument 826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource() 830 gl.getShaderSource(shader_id, length + 1, NULL, &result_vec[0]); in getShaderSource() 845 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog() argument 847 return getInfoLog(LT_SHADER_OBJECT, shader_id); in getCompilationInfoLog()
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D | esextcTestCaseBase.hpp | 162 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, 194 std::string getShaderSource(glw::GLuint shader_id); 195 std::string getCompilationInfoLog(glw::GLuint shader_id);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 355 glw::GLuint shader_id = 0; in initTest() local 382 shader_id = gl.createShader(shader_type_es); in initTest() 409 shaderSourceSpecialized(shader_id, 1, &shader_body_ptr); in initTest() 414 &shader_id, true); /* should_succeed */ in initTest() 422 shared_fs_id = shader_id; in initTest() 426 shared_tc_id = shader_id; in initTest() 430 shared_te_id = shader_id; in initTest() 434 shared_vs_id = shader_id; in initTest() 444 shader_id = (shader_type == SHADER_TYPE_FRAGMENT) ? in initTest() 452 gl.attachShader(program.po_id, shader_id); in initTest() [all …]
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/external/mesa3d/src/gallium/drivers/radeon/ |
D | r600_perfcounter.c | 251 unsigned shader_id; in get_group_state() local 257 shader_id = sub_gid / sub_gids; in get_group_state() 260 shaders = screen->perfcounters->shader_type_bits[shader_id]; in get_group_state()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_perfcounter.c | 255 unsigned shader_id; in get_group_state() local 261 shader_id = sub_gid / sub_gids; in get_group_state() 264 shaders = screen->perfcounters->shader_type_bits[shader_id]; in get_group_state()
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/external/deqp-deps/SPIRV-Tools/include/spirv-tools/ |
D | optimizer.hpp | 712 uint32_t shader_id);
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/external/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/ |
D | optimizer.hpp | 717 uint32_t shader_id);
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