Searched refs:shader_log (Results 1 – 6 of 6) sorted by relevance
249 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInVertexShaderTest()251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInVertexShaderTest()252 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInVertexShaderTest()332 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInFragmentShaderTest()334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInFragmentShaderTest()335 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInFragmentShaderTest()420 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in ClipDistancesValuePassing()422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in ClipDistancesValuePassing()423 << program.FragmentShaderStatus().shader_log << "\n" in ClipDistancesValuePassing()1315 shader.shader_log = log; in compileShader()
69 std::string shader_log; member
611 char *shader_log; member
44 if (shader->shader_log) in si_dump_shader()45 fwrite(shader->shader_log, shader->shader_log_size, 1, f); in si_dump_shader()
1467 FILE *f = open_memstream(&shader->shader_log, in si_build_shader_variant()
8087 free(shader->shader_log); in si_shader_destroy()