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Searched refs:shader_log (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp249 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInVertexShaderTest()
251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInVertexShaderTest()
252 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInVertexShaderTest()
332 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in MaxClipDistancesValueInFragmentShaderTest()
334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in MaxClipDistancesValueInFragmentShaderTest()
335 << program.FragmentShaderStatus().shader_log << "\n" in MaxClipDistancesValueInFragmentShaderTest()
420 << program.VertexShaderStatus().shader_log << "\nWith Fragment Shader:\n" in ClipDistancesValuePassing()
422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n" in ClipDistancesValuePassing()
423 << program.FragmentShaderStatus().shader_log << "\n" in ClipDistancesValuePassing()
1315 shader.shader_log = log; in compileShader()
Dgl3cClipDistance.hpp69 std::string shader_log; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h611 char *shader_log; member
Dsi_debug.c44 if (shader->shader_log) in si_dump_shader()
45 fwrite(shader->shader_log, shader->shader_log_size, 1, f); in si_dump_shader()
Dsi_state_shaders.c1467 FILE *f = open_memstream(&shader->shader_log, in si_build_shader_variant()
Dsi_shader.c8087 free(shader->shader_log); in si_shader_destroy()