Searched refs:shader_mask (Results 1 – 2 of 2) sorted by relevance
767 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) in si_decompress_textures() argument782 mask = sctx->shader_needs_decompress_mask & shader_mask; in si_decompress_textures()797 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()802 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) { in si_decompress_textures()
647 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);