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Searched refs:shader_object_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp606 glw::GLint shader_object_id = 0; in compile_shader_and_get_compilation_result() local
657 shader_object_id = gl.createShader(GL_VERTEX_SHADER); in compile_shader_and_get_compilation_result()
659 vertex_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
667 shader_object_id = gl.createShader(GL_FRAGMENT_SHADER); in compile_shader_and_get_compilation_result()
669 fragment_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
677 shader_object_id = gl.createShader(GL_COMPUTE_SHADER); in compile_shader_and_get_compilation_result()
679 compute_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
687 shader_object_id = gl.createShader(GL_GEOMETRY_SHADER); in compile_shader_and_get_compilation_result()
689 geometry_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
697 shader_object_id = gl.createShader(GL_TESS_CONTROL_SHADER); in compile_shader_and_get_compilation_result()
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/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp6360 bool compileAndCheckShaderCompilationStatus(GLuint shader_object_id);
9397 bool RequiredCase::compileAndCheckShaderCompilationStatus(GLuint shader_object_id) in compileAndCheckShaderCompilationStatus() argument
9403 gl.compileShader(shader_object_id); in compileAndCheckShaderCompilationStatus()
9408 gl.getShaderiv(shader_object_id, GL_COMPILE_STATUS, &shader_compile_status); in compileAndCheckShaderCompilationStatus()
9417 gl.getShaderiv(shader_object_id, GL_INFO_LOG_LENGTH, &info_log_length); in compileAndCheckShaderCompilationStatus()
9421 gl.getShaderInfoLog(shader_object_id, info_log_length, NULL, &log[0]); in compileAndCheckShaderCompilationStatus()