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Searched refs:shader_output (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp178 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_output = "out "; member in glcts::TextureCubeMapArraySamplingTest
2143 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()
2184 …stream << shader_output << routine_attribute_definitions[i].type << tesselation_control_shader_out… in getPassThroughTesselationControlShaderCode()
2191 stream << shader_output << type_attribute_definitions[i].type << tesselation_control_shader_output in getPassThroughTesselationControlShaderCode()
2252 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getPassThroughTesselationEvaluationShaderCode()
2308 stream << shader_output << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()
2315 stream << shader_output << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()
2543 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()
2750 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingGeometryShaderCode()
2835 …stream << interpolation_type << shader_output << color_type << tesselation_evaluation_shader_input… in getSamplingTesselationControlShaderCode()
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DesextcTextureCubeMapArraySampling.hpp737 static const glw::GLchar* const shader_output; member in glcts::TextureCubeMapArraySamplingTest