Searched refs:shader_output (Results 1 – 2 of 2) sorted by relevance
178 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_output = "out "; member in glcts::TextureCubeMapArraySamplingTest2143 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getPassThroughFragmentShaderCode()2184 …stream << shader_output << routine_attribute_definitions[i].type << tesselation_control_shader_out… in getPassThroughTesselationControlShaderCode()2191 stream << shader_output << type_attribute_definitions[i].type << tesselation_control_shader_output in getPassThroughTesselationControlShaderCode()2252 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getPassThroughTesselationEvaluationShaderCode()2308 stream << shader_output << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()2315 stream << shader_output << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughVertexShaderCode()2543 …stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::en… in getSamplingFragmentShaderCode()2750 …stream << interpolation_type << shader_output << color_type << fragment_shader_input << ";" << std… in getSamplingGeometryShaderCode()2835 …stream << interpolation_type << shader_output << color_type << tesselation_evaluation_shader_input… in getSamplingTesselationControlShaderCode()[all …]
737 static const glw::GLchar* const shader_output; member in glcts::TextureCubeMapArraySamplingTest