Searched refs:shader_rec_size (Results 1 – 7 of 7) sorted by relevance
42 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; in vc4_get_bcl()86 args->shader_rec_size); in vc4_get_bcl()119 exec->shader_rec_size = args->shader_rec_size; in vc4_get_bcl()
754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec()757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec()762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec()764 if (packet_size > exec->shader_rec_size) { in validate_gl_shader_rec()767 packet_size, exec->shader_rec_size); in validate_gl_shader_rec()781 exec->shader_rec_size -= packet_size; in validate_gl_shader_rec()
104 uint32_t shader_rec_size; member
126 __u32 shader_rec_size; member
132 __u32 shader_rec_size; member
454 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()