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Searched refs:shader_size (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp18 typedef size_t shader_size; typedef
129 shader_size vertSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
130 offset += sizeof(shader_size); in loadShadersFromCache()
138 shader_size fragSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
139 offset += sizeof(shader_size); in loadShadersFromCache()
147 shader_size geomSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
148 offset += sizeof(shader_size); in loadShadersFromCache()
194 size_t dataLength = (sizeof(shader_size) + sizeof(SkSL::Program::Inputs)) * 3 + vert.length() + in storeShadersInCache()
200 *((shader_size*) (data.get() + offset)) = (shader_size) vert.length(); in storeShadersInCache()
201 offset += sizeof(shader_size); in storeShadersInCache()
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/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp18 typedef size_t shader_size; typedef
129 shader_size vertSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
130 offset += sizeof(shader_size); in loadShadersFromCache()
138 shader_size fragSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
139 offset += sizeof(shader_size); in loadShadersFromCache()
147 shader_size geomSize = *((shader_size*) ((char*) cached.data() + offset)); in loadShadersFromCache()
148 offset += sizeof(shader_size); in loadShadersFromCache()
194 size_t dataLength = (sizeof(shader_size) + sizeof(SkSL::Program::Inputs)) * 3 + vert.length() + in storeShadersInCache()
200 *((shader_size*) (data.get() + offset)) = (shader_size) vert.length(); in storeShadersInCache()
201 offset += sizeof(shader_size); in storeShadersInCache()
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/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c221 uint32_t shader_size; in vc5_get_compiled_shader() local
231 &shader_size); in vc5_get_compiled_shader()
240 &shader_size); in vc5_get_compiled_shader()
248 shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader"); in vc5_get_compiled_shader()
250 memcpy(shader->bo->map, qpu_insts, shader_size); in vc5_get_compiled_shader()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1849 int len, shader_size = 0; in read_shader() local
1870 shader_size = ftell(f); in read_shader()
1872 assert(shader_size); in read_shader()
1875 shader_size++; in read_shader()
1877 buffer = malloc(shader_size); in read_shader()
1880 len = fread(buffer, 1, shader_size, f); in read_shader()