Home
last modified time | relevance | path

Searched refs:shader_uniform_reported_status (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp318 bool shader_uniform_reported_status[SHADER_UNIFORM_COUNT]; in iterate() local
320 memset(shader_uniform_reported_status, 0, sizeof(shader_uniform_reported_status)); in iterate()
339 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE]) in iterate()
349 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE] = true; in iterate()
355 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY]) in iterate()
365 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY] = true; in iterate()
374 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_UINT]) in iterate()
384 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_UINT] = true; in iterate()
390 if (shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY_UINT]) in iterate()
400 shader_uniform_reported_status[SHADER_UNIFORM_FS_MULTISAMPLE_ARRAY_UINT] = true; in iterate()
[all …]