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Searched refs:shadersOk (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp396 bool shadersOk = true; in init() local
411 shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus(); in init()
415 if (shadersOk) in init()
453 bool shadersOk = true; in init() local
486 shadersOk = shadersOk && shaders[shaderNdx]->getCompileStatus(); in init()
491 if (shadersOk) in init()