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Searched refs:shaderstring (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkPrograms.cpp421 vk::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilenam… in shadercacheLoad() argument
423 deUint32 hash = deStringHash(shaderstring.c_str()); in shadercacheLoad()
460 if (!ok || shaderstring != std::string(source)) in shadercacheLoad()
481 void shadercacheSave (const vk::ProgramBinary* binary, const std::string& shaderstring, const char*… in shadercacheSave() argument
485 deUint32 hash = deStringHash(shaderstring.c_str()); in shadercacheSave()
508 chunksize = 4 + 4 + 4 + 4 + length + 4 + (deUint32)shaderstring.length(); in shadercacheSave()
514 length = (deUint32)shaderstring.length(); in shadercacheSave()
516 fwrite(shaderstring.c_str(), 1, length, file); in shadercacheSave()
524 void getCompileEnvironment (std::string& shaderstring) in getCompileEnvironment() argument
526 shaderstring += "GLSL:"; in getCompileEnvironment()
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