Searched refs:shaderstring (Results 1 – 1 of 1) sorted by relevance
421 vk::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilenam… in shadercacheLoad() argument423 deUint32 hash = deStringHash(shaderstring.c_str()); in shadercacheLoad()460 if (!ok || shaderstring != std::string(source)) in shadercacheLoad()481 void shadercacheSave (const vk::ProgramBinary* binary, const std::string& shaderstring, const char*… in shadercacheSave() argument485 deUint32 hash = deStringHash(shaderstring.c_str()); in shadercacheSave()508 chunksize = 4 + 4 + 4 + 4 + length + 4 + (deUint32)shaderstring.length(); in shadercacheSave()514 length = (deUint32)shaderstring.length(); in shadercacheSave()516 fwrite(shaderstring.c_str(), 1, length, file); in shadercacheSave()524 void getCompileEnvironment (std::string& shaderstring) in getCompileEnvironment() argument526 shaderstring += "GLSL:"; in getCompileEnvironment()[all …]