Home
last modified time | relevance | path

Searched refs:shadow_compare (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs_generator.cpp778 if (inst->shadow_compare) { in generate_tex()
785 if (inst->shadow_compare) { in generate_tex()
792 if (inst->shadow_compare) { in generate_tex()
800 if (inst->shadow_compare) { in generate_tex()
810 if (inst->shadow_compare) { in generate_tex()
847 if (inst->shadow_compare) { in generate_tex()
857 if (inst->shadow_compare) { in generate_tex()
877 if (inst->shadow_compare) { in generate_tex()
883 if (inst->shadow_compare) { in generate_tex()
893 if (inst->shadow_compare) { in generate_tex()
[all …]
Dbrw_vec4_cse.cpp129 a->shadow_compare == b->shadow_compare && in instructions_match()
Dbrw_fs_cse.cpp192 a->shadow_compare == b->shadow_compare && in instructions_match()
Dbrw_shader.h169 bool shadow_compare:1; member
Dbrw_vec4_generator.cpp123 if (inst->shadow_compare) { in generate_tex()
130 if (inst->shadow_compare) { in generate_tex()
159 if (inst->shadow_compare) { in generate_tex()
166 if (inst->shadow_compare) { in generate_tex()
182 if (inst->shadow_compare) { in generate_tex()
Dbrw_vec4_visitor.cpp48 this->shadow_compare = false; in vec4_instruction()
970 inst->shadow_compare = shadow_comparator.file != BAD_FILE; in emit_texture()
Dbrw_fs.cpp243 shadow_compare == inst->shadow_compare && in equals()
Dbrw_fs_nir.cpp4796 inst->shadow_compare = true; in nir_emit_texture()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_vgpu10.c4809 boolean shadow_compare; member
4830 boolean shadow_compare, in begin_tex_swizzle() argument
4838 swz->shadow_compare = shadow_compare; in begin_tex_swizzle()
4841 if (swz->swizzled || shadow_compare) { in begin_tex_swizzle()
4854 emit->fs.shadow_compare_units |= shadow_compare << unit; in begin_tex_swizzle()
4866 return (swz->swizzled || swz->shadow_compare) in get_tex_swizzle_dst()
4879 if (swz->shadow_compare) { in end_tex_swizzle()
/external/mesa3d/src/intel/isl/
Disl_format.c33 uint8_t shadow_compare; member
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3422 shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) in shadow_compare() function
3592 result = shadow_compare(function, depthRef, depthSample); in sample_depth_texture()