Searched refs:shadow_compare (Results 1 – 11 of 11) sorted by relevance
778 if (inst->shadow_compare) { in generate_tex()785 if (inst->shadow_compare) { in generate_tex()792 if (inst->shadow_compare) { in generate_tex()800 if (inst->shadow_compare) { in generate_tex()810 if (inst->shadow_compare) { in generate_tex()847 if (inst->shadow_compare) { in generate_tex()857 if (inst->shadow_compare) { in generate_tex()877 if (inst->shadow_compare) { in generate_tex()883 if (inst->shadow_compare) { in generate_tex()893 if (inst->shadow_compare) { in generate_tex()[all …]
129 a->shadow_compare == b->shadow_compare && in instructions_match()
192 a->shadow_compare == b->shadow_compare && in instructions_match()
169 bool shadow_compare:1; member
123 if (inst->shadow_compare) { in generate_tex()130 if (inst->shadow_compare) { in generate_tex()159 if (inst->shadow_compare) { in generate_tex()166 if (inst->shadow_compare) { in generate_tex()182 if (inst->shadow_compare) { in generate_tex()
48 this->shadow_compare = false; in vec4_instruction()970 inst->shadow_compare = shadow_comparator.file != BAD_FILE; in emit_texture()
243 shadow_compare == inst->shadow_compare && in equals()
4796 inst->shadow_compare = true; in nir_emit_texture()
4809 boolean shadow_compare; member4830 boolean shadow_compare, in begin_tex_swizzle() argument4838 swz->shadow_compare = shadow_compare; in begin_tex_swizzle()4841 if (swz->swizzled || shadow_compare) { in begin_tex_swizzle()4854 emit->fs.shadow_compare_units |= shadow_compare << unit; in begin_tex_swizzle()4866 return (swz->swizzled || swz->shadow_compare) in get_tex_swizzle_dst()4879 if (swz->shadow_compare) { in end_tex_swizzle()
33 uint8_t shadow_compare; member
3422 shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample) in shadow_compare() function3592 result = shadow_compare(function, depthRef, depthSample); in sample_depth_texture()